Points out that this is pretty useless with the rapid-fire weapons, as only the first shot That you do double damage when you surprise a monster (shoot him when he is not To shut off client-side prediction at the console, type: "cl_predict 0". Christopher Bolin sent along a set of helpful tips for setting up Quake II onĪdding "+" to the command line skips right to the console at startup, for Not want CD-audio during Deathmatch just in single player mode.Ī lot of people seem to have trouble setting up a TCP/IP LAN to run Quake II games. Line (or however you launch multiplayer games) and your Quake II command line if you do This is handy to add to your GameSpy command This does not affect the firing of the weapon, the discharge still originates from theĬD audio from the command line add this parameter: This has been a big complaint for a lot of players, I thought I'd send it along. I tried 10 atįirst but some weapons such as the chaingun don't show up at all with that setting. It for easy weapon recognition yet it doesn't take up as much of the screen. gun_z is the one that makes the mostĭifference, by setting it to around 5, it lowers the gun enough to where you can still see To make gun less obtrusive: "There are three commands that you can use to modify your The Fluffy Bunny of Chaos sent along some commands Further framerate boosts can be found on 3įingers' & Heron's Quake and Quake II Hotrod Shop. Here's the console command to get rid of the particles: cl_particlesĠ. Railgun makes no visible shot at all (a disadvantage in multiplayer where framerate tweaksĪre most valuable). Weapon), at the expense of coolness, as none of the weapon fire looks as good, and the Help (you'll be surprised to see how many particles are part of each shot from every
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